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  • Chapter 4

    Chapter 4 began with our adventurers relaxing as a group at Russ's favorite eating spot in [[Eastgate]], the [[Grinning Goblin]], where he was has able to collect money still owed to him by his acquaintance, the Shoanti warrior

    Chapter 1

    In which the empty-pursed human investigator/drug purveyor Russo "Russ" Axillia, native of the city of Absalom, and Svala Lorendotter, dedicated Ulfen slayer of [[ …

  • Chapter 3

    Chapter 3 of our tale began with the holy slayer of Damerrich , Svala Lorensdotter, injured and in hiding in a burned out building in [[The Puddles]] District, …

  • Epilog A

    From: the Absalom Tattler - All the News That's Fit to Sell!

    Unknown anarchists set …

  • Welcome to your campaign!

    Chapter II of our Adventure began at the pink stucco villa of the scion of House Junius in [[The Petals]] District, where Russ and Svala were getting information from  house scion's secretary,

    Chapter 7

    Chapter 7 began with our intrepid adventurers recovering from an odd fight with a crazy sorcerer and his swarm of spiders.  After finally dispatching the old man, the group ventured into the Tri Tower Academy property to see if they could find a …

  • Chapter 8

    Following a long and exhaustive battle, the party finally managed to kill all the water bugs and get over to the other side of the black puddle, where they stopped to lick their wounds and rest.

    When we next picked up with our adventuring …

  • Home Page

    Absalom is the biggest city in Golarion, with over 350,000 inhabitants over every possible race, color, creed, and philosophy - and not all of them get along.  Everything is bigger in Absalom, including the problems.  Welcome to the big show, …

  • Main Page

    Absalom: [[Brief History]]    [[Economy]]    [[Money]]   [[Government]]   [[Geography]]   [[Holdings]]   [[People]]   [[Religion]]   [[Noble Houses]]

  • Easthome

    Decent flat of nice flops in the [[Eastgate]] District.  Owned by the former gnomish Silver Blade fighter

    Money

    Money

    Absalom's currency modern consists of copper pennies, called Sheafs, silver Stars, electrum Eagles, gold Lions, and platinum < …

  • Brief History

    Founded 4,700 years ago and designed by the god [[Aroden]] himself, Absalom is a hub of mercantile and spiritual activity. Traders come from all over the globe to sell their wares in the City at the Center of the World, while those …

  • Economy

    Economy

    Absalom's great wealth is driven by trade, so the city …

  • Holdings

    More than just a city, Absalom controls holdings in and around the [[Island of Kortos]] (though much of the isle remains wilderness). Although still under the control of the city-state, the small, farther away settlements of …

  • Diobel

    Diobel, the smaller of the two settlements, is a bustling port town located on the western coast of Kortes. The town is a center of trade in its own right, acting as a hub for fishermen, traders and smugglers wishing to bring illicit …

  • Escadar

    Escadar is a vital military town located on the [[Isle of Erran]] off Kortos's northern shore. Originally founded as a shipyard and warehouse to aid Absalom against naval blockades, the town quickly grew as workers and naval …

  • Azlanti Keep

    Azlanti Keep is a stone fortress in the city of Absalom which is so massive, that it is considered its own city district …

  • The Coins

    The Coins district in Absalom resides just north of the great city's docks, at the heart of the City at the Center of the World. This area is home to much of the trade, both legal and illegal, that occurs within < …

  • Ascendant Court

    At the center of the City at the Center of the World lies the Ascendant CourtAbsalom's religious hub, the site of ascension of four gods, and the final resting place of the [[Starstone]] itself. The

  • The Docks

    The Docks is not merely a physical location in Absalom, but is in fact another city district. For most travelers, the …

  • Foreign Quarter

    The Foreign Quarter is the city district in which much of Absalom's foreign population resides. The Foreign …

  • Green Ridge

    Green Ridge is located on the eastern side of Absalom, to the south of [[The Petals]] District. It is one of smallest …

  • Ivy District

    Merchants Quarter

    Though a great deal of buying and selling goes on in [[The Coins]] and [[The Docks]], real business takes place in the Merchants’ Quarter. It is here that the merchant caravans of half the world are bought and sold before they …

  • The Petals

    The Petal District lies in the northwestern part of Absalom, east of the [[Ascendant Court]]. It rests atop the [[Watercleft Cliff]] face upon a rise of land known as [[Arodens Hill]]. Known as the wealthiest district …

  • Precipice Quarter

    What is today called the Precipice Quarter was once Absalom's Beldrin's Bluff district, a quaint and quiet neighborhood featuring tea shops, minor governmental buildings, and a few pleasure houses. In 4698 AR, …

  • The Puddles

    What is now known as the Puddles district of Absalom was greatly affected, like much of the city, by a massive earthquake in 4698 AR. It caused this district to drop below sea level at high tide, causing flooding and …

  • Westgate

    Like its namesake, Westgate lies on the western expanse of Absalom's city districts. To the southeast is the [[Foreign Quarter]] and to the northeast is the [[Ivy District]]. This district is mostly a residential …

  • Wise Quarter

    The Wise Quarter is a district in the city of Absalom located between the [[Ivy District]] and [[Azlanti Keep]]. Most of Absalom's government buildings are located here, including the residence of …

  • People

    Inhabitants

    More so than anywhere else on Golarion, Absalom …

  • Religion

    The most common faiths in Absalom are, of course, those of the four ascended gods: [[Aroden]], [[Norgorber]], [[Cayden Cailean]] and [[ …

  • Gilltown

    More a small neighborhood than a building, Gilltown is at the southern edge of [[Eastgate]], just north …

  • Postern Gate

    The eastern gate of Absalom, also called simply the Postern, is the smallest of all the city’s gates, and the only …

  • Mercerene Manor

    The largest estate in [[Eastgate]] and the ancestral manor of House Mercerene, the manor is a large fitted stone-and-brick …

  • The Blue Tower

    The tallest building in [[Eastgate]], and among the tallest in the whole city, the Blue Tower is made of pieces of light blue coral fitted …

  • Backhills

    From the street, Backhill’s seems to be nothing more than a large thatch roof sitting a foot or so …

  • The Golden Tankard

    A tavern alternative in [[Eastgate]] for those in the District who want something that does not cater to the Post Guard.  The Tankard serves a hearty, unfancy lunch and dinner menu, and serves …

  • Shoreline

    Shoreline is a small town located just outside the never-breached walls of Absalom, directly west of the district called [[The Puddles]]. It began as a settlement for those who make they living from the sea, …

  • Cairnlands

    The vast plain of broken weapons, stone barrows, and shallow graves surrounding Absalom is known as the Cairnlands. It is here that the thousands of soldiers who came to invade Absalom over the …

  • Kortos Mounts

    Kortos Mounts - A massive series of mountains in the center of the island, these are among the tallest, most jagged tors in the known world, with a tree line that ends well before the peaks of their rocky reaches and tops eternally …

  • Flotsam Graveyard

    The Flotsam Graveyard is a large fields of shipwrecks that poses a hazard to shipping through Absalom's harbor, and serves to protect the southern portion of the city from foreign navies. No ship …

  • Starwatch Keep

    The imposing Starwatch Keep is an enormous fortification perched on the cliffs overlooking Absalom Harbor with views of [[Pilot Island]], the [[Flotsam Graveyard]], and the city as a whole.  It houses the Starwatch, the law …

  • Pilot Island

    Pilot Island lies in the center of the ship graveyard of Absalom, known as the [[Flotsam Graveyard]]. It houses the [[Absalom Lighthouse]], Pilot House, and Harbormaster's Grange

  • Absalom Lighthouse

    Absalom Lighthouse is located on the [[Pilot Island]] that lies at the center of Absalom's Ship Graveyard. It is a famed piece of architecture, built under the command of [[Aroden]] and reaches 655 feet in height. The light from …

  • Dawnfoot

    The small town of Dawnfoot lies just southeast of the city of Absalom, between the city walls surrounding the [[Precipice Quarter]] and [[Starwatch Keep]]. It began as a camp for members of the Starwatch (who must live outside the city walls due …

  • Black Whale

    Established in 4693 AR, the Black Whale is a prison on the western part of the [[Flotsam Graveyard]] intended for the most notorious or politically sensitive prisoners too dangerous to be kept in [[The Brine]] in [[The …

  • The Brine

    The Brine is an imposing stone prison house located in [[The Puddles]] district in Absalom.

    Ever since the regular flooding of the district, The Brine has ensured a slow but certain death for …

  • Westerhold

    Westerhold is the richest of Absalom's outlying towns. Members of Absalom's wealthiest families own small estates in Westerhold. The town is also known for its large number of dwarven …

  • Copperwood

    Copperwood is a small town northeast of Absalom, just outside the city walls, which is the home of many of Absalom's laborers, tradesmen, and domestic servants. Originally a tent city of unskilled …

  • Spire of Nex

    The Spire of Nex is a siege castle created by the archmage Nex as part of his unsuccessful siege of Absalom in 166 AR. Nex constructed it using a shard from his personal demiplane known as the Crux of Nex.

    The Spire is a mile-high …

  • Isle of Erran

    The Isle of Erren is a small island off the northern coast of the [[Island of Kortos]]. 

    Pliers End

    Plier's End is a small fishing village on the northern shore of the [[Island of Kortos]].   It was established by a former Starwatch commander, who retired there because of the good fishing.  After a …

  • Pyramid of the Dog

    The Pyramid of the Dog is a siege engine located on the beach south of the town of [[Shoreline]] near Absalom, with easy access to [[The Puddles]] district. It is one of the closest siege castles to Absalom's walls.

    Three …

  • Sally Port

    Large 30' stone wall in the [[Westgate]] District pierced by a double door leading west from the City into the [[Shoreline]] and [[Westerhold]] communities, and protected by the Sally Guard.

    Arcanamirium

    The Arcanamirium is not only the largest and oldest school in Absalom, but quite possibly the most prestigious arcane academy in the entire

  • Wise House

    As one of the greatest sources of knowledge in the Inner Sea region, the district watch—known as the Learned Guard—jealously protects the library's scrolls, documents, tomes, …

  • College of Mysteries

    The College of Mysteries (formerly known as the House of Secrets) is the oldest school of magic in Absalom and is located in [[The Petals]] District.

    The college has a superb reputation in the city, and is favored by a …

  • Pleasure Salon of Calistria

    Elves and half-elves are common among the temple prostitutes of the Pleasure Salon of Calistria in the [[Ascendant Court]] District of Absalom.  Elves are otherwise relatively uncommon in Absalom, mostly …

  • Irorium

     Proclaimed the largest arena in the known world, the Irorium began as a vast practice
    ground where …

  • Clockwork Cathedral

    The origins of the Clockwork Cathedral are not well understood, though natives now take it for granted.  The Clockwork Cathedral is the newest and most specialized of Absalom’s Great Schools. It is the …

  • The Crimson Coin

    Crimson Coin is a busting two-story tavern and gambling house located in the [[Foreign Quarter]] in the city of Absalom.

    The tavern is a fairly standard alehouse in many respects. It contains a large, open mead-hall, rooms for rent by …

  • Evergreen Park

    Large open green space in [[Green Ridge]]; much of the park is allowed to grow wild, while …

  • Aroden

    Aroden was the immortal Azlanti human who raised the [[Starstone]] from the bottom of the Inner Sea in 1 AR, founded the city of Absalom, and became a living god …

  • Worldwound

    A demon-haunted wasteland that lies at the northern-most reaches of central Avistan, the Worldwound is an unnatural blight: it is a rift to the Abyss opened on the Material Plane.  It …

  • Ibdurengian

    Ibdurengian was slain by [[Aroden]] and his army within his own palace in response to the demon lord's harrying of Azlanti survivors of their country's destruction. During the height of Azlanti power, cults dedicated to

  • Tar-Baphon

    Tar-Baphon was a powerful wizard-king who ruled central Avistan at the end of the 9th century AR. Killed by the god [[Aroden]] himself in 896 AR, he rose as the lich known as the Whispering Tyrant in 3203 AR, …

  • Deskari

    The demon lord Deskari, Demon Lord of Infestation and Locusts, is said to be the Lord of the Locust Host and the Usher of the Apocalypse.  Deskari appears as a horrible beast, human from the waist up, and …

  • Rovagug

    Imprisoned since the Age of Creation, the god Rovagug seeks only to destroy creation and the other gods. Believed to be imprisoned in a state of torpor somewhere deep within Golarion, his increasingly restless …

  • Spawn of Rovagug

    Known spawn of Rovagug

    Rovagug's most famous emissaries are the great beasts known as his spawn, which have appeared between ca. -3923 AR and 1000 AR.

  • Asmodeus

    Asmodeus  is the most powerful of the nine archdevils that inhabit Hell, and the only one of it's rulers to claim full divinity. It was he who …

  • Hackamore House

    Hackamore House is the leading carriage, harness, and tack store in Absalom, located in [[The Coins]] district.  The business is run by the centaur Aetris Thunderhoof and her lover Glenair of House Jefreet, a …

  • Mongers Mart

    The Monger's Mart is a cheap open market and swap meet in [[The Coins]] district of Absalom where previously used and low-to-poor quality new goods are sold. Spoiled cheeses, old lamps, worn rugs, bend iron, and especially …

  • Main Pier

    Rough area in [[The Docks]] where most of the foreign ships put in, and where many longshoremen, stevedores, wharfies, and barrell jockeys ply their trade, along with pick-pockets, prostitutes, low-quality food kiosks, pimps, thieves, gamblers, mummers …

  • Little Qadira

    A heavily Qadiran-influenced neighborhood in [[The Docks]] which also spill over into several other DIstricts.  It has its own market and shrine to [[Sarenrae]], and is the one spot in [[The Docks]] that people …

  • MW dagger

    Master worked dagger, finely balanced for throwing (+10' range); both blade and scabbard designed with ribbed, serrated folds, like a Blue Beach leaf.

    TRADE

    Niswan
    Very few trade ships leave Niswan, and most of those few that do carry Vudrani goods ( …

  • Chapter 2 Loot

    From Elo's dead friend: a pair of [[red velvet gloves]] and matching [[red velvet hat]], worth about 3 gp each; a fine leather belt with an [[ornate silver buckle]], worth about 10 gp.

  • Factions

    [[Military]]

    [[Guard]]

    [[Shadow]]

    [[Politics]]

    [[Religious]]

    [[Merchant]]

    [[Adventurers]]

  • The Learned Guard

    The Learned Guard is housed in buildings around the Forae Logos, and while they are responsible for protecting the entire [[Wise Quarter]], their mandate requires them to protect the library above all else.  Squads of < …

  • Golden Company

    The Golden Company is unusual in a number of respects.  Firstly, it is the only mercenary company allowed to work as a district guard in Absalom (under the direction of the

    Ivy Watch

    While the smallest guard unit in Absalom, the Ivy Watch is one of the more colorful, and one of the quickest to respond to trouble.  They are easily recognizable by the regal blue plume on top of their helmets and …

  • The Flower Guard

    The Flower Guard are an opulently armored group of wealthy, cavalier knights who collectively boast a dizzying array of magical weapons, armor, and artifacts.  Each resident House considers it an honor to allow a well- …

  • The Inner Sea Navy

    Group of 40 or so fighting vessels headquartered at Escadar which functions as a reserve navy for times of siege, the military vessels quartered here operate throughout the

  • The Order of the Star

    Knightly order open to the major and minor houses of Absalom; members of the Order lead Houses, run government, administer and lead military groups, and are a major prt of the gentry class in Absalom.& …

  • The Wharf Rats

    A notorious group of evil, unclean, cannibalistic wererats whose form of lycanthropy is contagious via their bite.  They …

  • Skaven

    Skaven or "Children of the Horned Rat", are a chaotic race of rat-men, the result of interbreeding rats and humans by some unknown mad god eons ago.  They follow an irregular cycle: they fight amongst …

  • The Guild of Spears

    The Guild of Spears is a brotherhood of like-minded fighting men and women which encompasses all non-officer class fighters of every type of military unit and faction throughout Absalom.  A number of mercenary …

  • Eagle Garrison

    Stationed at [[The Watchtower]], the Eagle Guard is a group of soldiers, druids, rangers, and mages whose duty is to protect [[Green Ridge]] and keep order within the District, especially [[Evergreen Park]].  Some of the

  • The Guild of the Scale

    A group of moneychangers and bankers in Absalom who work together to ensure equity of coin in the City, fight against forgery and devaluation, and helps the Grand Council exchange foreign money for City currency.   …

  • Drownyard

    The Drownyard is a location in the city of Absalom, in the [[Precipice Quarter]].

    Before the terrible earthquake of 4698 AR, the [[Precipice Quarter]] (formerly known as

    The Crimson Dragon

    Low-level gangster wanna-bes in red from the [[Eastgate]] district of the City, who are trying to make a name for themselves by taking on modest assignments for cheap.

    ivory tube necklace

  • Fortifications

    As a way to control or protect various areas outside of the City limits, the [[Grand Council]] has seen fit to build a number of small fortifications in key strategic areas in the island, such as the [[Kortos Badlands]], staffed by …

  • Fort Iccanor

    Fort Iccanor is the latest fortification established by the [[Kortos Expeditionary Force]], and is only 5 years old.  It is a wooden defensive structure situated some 32 miles north and east of Absalom, at the …

  • Brotherhood of the Silver Key

    A Dark Tapestry cult that worships Yog-Sothoth.

    "Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke …

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